Card & dice games

6 Products
6 Products
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    New in

    Pantomime and sound game

    Regular price 30 kr.
    Regular price 30 kr. Sale price 30 kr.
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    Wooden dice set

    Regular price 50 kr.
    Regular price 50 kr. Sale price 50 kr.
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    Poker set

    Regular price 110 kr.
    Regular price 110 kr. Sale price 110 kr.
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    IQ cubes set

    Regular price 70 kr.
    Regular price 70 kr. Sale price 70 kr.
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    New in

    Dice with cup set - 3 pcs

    Regular price 30 kr.
    Regular price 30 kr. Sale price 30 kr.
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    30%

    IQ cube - Crystals

    Regular price 35 kr.
    Regular price 50 kr. Sale price 35 kr.

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Card & Dice Games – Pocket-sized play anywhere

This collection gathers classic card decks, dice sets, and quick-score pads for cafés, trains, and cosy evenings. It suits groups that enjoy fast rules and lively turns. It is especially useful now as flexible plans benefit from games that set up on any table and finish in time for the next stop.

Choose a standard deck, a compact dice cup, and a notebook for scores. Keep a spare pencil and a small pouch so everything travels together. Rotate a handful of favourites to match time and mood, from luck-led rounds to light strategy that invites rematches.

Explain the goal first, then a single example turn. Agree the win target and start. Short rounds and visible scoring keep energy even and let new players join mid-session. A calm pace builds friendly competition without lengthy rule checks.

Pack away by counting cards, securing dice in the cup, and placing the pad on top. Returning the pouch to the same pocket prevents delays next time. With a neat setup, card and dice games become your most portable way to gather people around a table.

Frequently asked questions

How many players can card and dice games handle?

Most card games suit two to six players, while dice games scale easily by adding turns. For larger groups, split into tables and rotate winners. This approach keeps waiting short and ensures everyone stays involved throughout the evening or journey.

What makes a good travel set?

A deck, five dice, a small cup, a pencil, and a slim score pad cover most games. Store them in a zipped pouch that fits a coat pocket. The compact size means play can begin on any small surface without extra accessories or long preparation.

How do we keep scoring fair?

Nominate one scorer and keep the pad visible. Agree tie-break rules before starting. For fast play, round scores at the end of each turn and read them aloud. Clear recording prevents confusion and supports easy rematches with the same group later on.

What helps games move quickly?

Set a target score, limit thinking time lightly, and keep the deck shuffled between rounds. Rotate the dealer or first player each game. These small rules maintain pace while keeping the atmosphere friendly and inclusive for mixed experience levels.

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